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Representing Data (Part 1, Owl Marks)

For the first project in Visual Concepts we were required to select an animal and depict it in 16 different, specified styles. We explored different methods and strategies (both formal and conceptual) for “representing” a three dimensional object in two-dimensions. For my animal, I chose an owl.
 
01  find or take a photo that best describes your animal
02  must be gestural
03  must be painterly - system of thick and thin strokes, calligraphic
04  must be graphical: use only right angles, straight lines and
      (only two stroke widths)
05  must use only circles, triangles or squares
06  you must use the photocopier + cut/paste paper by hand
07  use alternate marking tool, nothing traditional
     (no pencil/pen, brush, marker) 
08  must convey a specific meaning (use only one line)

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09  must convey a specific meaning (a behavioral characteristic)
10  must express the texture of your thing 
11  hybrid (two or more designs cut and pasted into a new form)
12  must explore making marks on “another surface”
13 icon of your animal (think stereotype and cultural references)
14 index of your animal (think of an insiring word: tall, long, wide)
15 radical an extreme abstraction of your animal
16  must be entirely typographic
     (use a word that sums up your animal, real or made-up)
Below are example of marks from the various catagories listed above.
Below is the final 16 chosen marks. Each square represents one style in order from 1 to 16.
Final 16 Owl marks
Representing Data (Part 1, Owl Marks)
Published:

Representing Data (Part 1, Owl Marks)

For the first project in Visual Concepts we were required to select an animal and depict it in 16 different, specified styles. We explored differ Read More

Published: